Tibia has been with us for years and has changed drastically over all this time. There were times where runes were only bought from players, when a level 50 was considered high level and when upon death a player had to start over at level 1! Although these few examples date from a time long gone, it certainly isn't a time forgotten. Many people are writing down their memories of the 'good old days', as you may call it, in a thread, here. Do you still remember what it was like to play in these times? The game may have advanced since then, but the memories remain. Tibia has always been full of notable curiousities upon which we can look back with a smile. Considering the immense change of the game compared to the time described in the thread we can only guess what the future will bring us. Cherish your moments of gaming, for the experience will stay with you forever. Feel free to tribute to the thread on the gameplay board and share your own experiences with other players.
Nathan Daniel, a knight from Unitera, is starting a new mage type character, but he isn't sure how to handle all the hotkeys. In a thread on the Gameplay board he asks for information how to set hotkeys and is rewarded with multiple tips on how to use spells on a mage; f.e. turning around to hit a wave spell while walking, without slowing down your pace. Although there are countless possibilities to set your hotkeys the replies in the thread show surprisingly many similarities; F1 appears to be used most for exura. Although the thread and the people posting mostly seem to discuss features of the stand alone client we'd like to point out the recent Article by Tibianews about the flashclient. The hotkey feature the flashclient provides is certainly interesting for players who wonder where to put all their spells and items on the 'limited' range of a mere 36 hotkeys as can be used in the stand alone client. For more information read our article, or submit your comments on the subject in the thread on the tibia forum.
The oldest guild on Danubia known as Valhalla has been threatened with being hunted. Valhalla is a neutral guild. The members of this guild play to help other players and the servers community in peace. The guild is known for organising events, quest and the very famous Carlin Maiden Concerts. They have chosen to be neutral in all matters since the guild was found in 2004. Yet this guild finds itself hunted by Danubias leading guild Old Dash. Dash has set demands for the freedom of the Valhallan members several days ago to which Harv Heimdallsson responds on behalf of the entire guild in a new thread, here, as Voice of Valhalla. The members of this guild act as One and their statement is simple: Valhalla is and will remain neutral at all times. The Voice of valhalla asks for proof for the accusations and reasons for them being hunted. How will the Danubian leading guild respond? Visit the thread for the full statement and comments!
Many players have been complaining about not being able to login to their servers lately. The login process seems to be stuck at connecting and there appears to be no solution. A recent post by Cipsoft customer support member Drudak points out that the connection issues are known to Cipsoft, however not caused by cipsoft. Drudak states the following: We have checked everything that we can, and the only thing we have seen is, that from our side, everything is ok. The servers are up and running and are fully accessible. This does not stop the problem from occuring and players still seem to be in need of a solution. While for some there is merely unusual lag, others are not able to login or often suffer disconnects. If you have lag, please first check the FAQ entry on connection problems found here. The problems seem to exist for a while now and if you feel like you require further assistance in solving them you should visit the technical support board and leave an informative reply in the thread, here.
Since the start of Tibias 2012 Summer update in July last year people have had the option to train their character offline. Leicess, a druid from Refugia is wondering how much this training has helped characters develop their skills and started a thread about it on the community board. Several players have already replied with their skills being over 100 starting from scratch, by merely logging in daily, or almost daily to offline train the low levelled characters. There seems to be quite some diversion in the development on the long run. Has offline training made training online a mere luxury? By looking at the stats people gain in over a year it may certainly seem so, however there are still players who claim to have the greater advantage by training both on- and offline. Would you like to share you experiences with offline training, or merely point of your personal gain from it, then you can do so in the thread: here.
A problem that occurs more and more often on hardcore pvp worlds is blocking spawns. As can be read in the thread on the gameplay board, one of the spawns that is entirely blocked is Calassa. The problem here is that 1 person is using 2 seperate characters to stand around the pz-entrance, attacking eachother while having rats summoned. It is a very effective blockade as no person entering calassa can possibly pass them. There is no way to step out of pz and get around the players. Although several players have tried to come with an idea to work around the issue, there simply seems to be no solution. The blocking characters are logged in automaticly at the moment the server save ends. Will there be no end to this kind of cheating? Spawns are for everyone and although it is mutually accepted that a person can claim a spawn for a while, having an entire area blocked completely from anyone else, without the possibility of anyone else even entering seems to be wrong.
A similar problem has been the spawnblock at Fenrock, where players made it impossible to go down to the deeper area of the island by use of bots programmed to keep the area blocked. Cipsoft fixed this problem by making a tile untrashable. If given enough attention we are certain that flaws in these areas will be provided with a proper solution by Cipsoft. Until then, we can only hope the players of these worlds themselves can find a workaround.
It was a sad Monday morning when news broke out that long time English running fansite, Tibiacity.org, has officially closed its doors. One of the longest running fansites, added to the supported fansite programme on September 29th, 2006, Tibiacity officially said goodbye. "Tibiacity.org is fun to visit for all English speaking players. The site stands out for its countless gimmicks, an impressive library and a great story section," was the announcement officially introducing Tibiacity to the community. "Tibiacity was originally a guild site which evolved a lot and eventually became one of the most popular English fansites," stated Fox Mc Cloud, founder and administrator of Tibiacity. We at TibiaNews are deeply saddened by this news, but wish all of the luck and staff of Tibiacity a great future, and invite them to join TibiaNews if they'd like to continue their journey in the fansite programme. We tip our hats and raise our glasses to you all. Good luck!
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